Friday, November 12, 2010

Safe Renders and More


Had issues with marmoset not loading my materials properly, so had to render these in Maya to the best of my abilities.















And the last one is (obviously) a screencap of both models imported into Unreal, as was part of my project requirement.


And my Textures (normals would not upload). Old rusty safe took longer, due to the rust and scratches and overall beat up look. Futuristic safe took less time due to how sleek I wanted it to look. Yes, the blue junk is supposed to be lights, and I know I need a lot of work in that area- not entirely sure how to pull it off properly.







Concept art and references can be found here:

http://mtibbs-89.blogspot.com/2010/11/safe-wips-and-concepts.html
and here:
http://mtibbs-89.blogspot.com/2010/11/next-project.html

Wednesday, November 10, 2010

Next Project

Due Friday, 11:59 PM/Saturday, 12:00 AM


Have to model and texture two safes, one futuristic, the other old fashioned. Here is my style sheet for the old fashioed one, will upload concepts for the futuristic one later.

Friday, November 5, 2010

Friday, October 8, 2010

First Project of a New Quarter, for Background and Environments

This is what I will be working on modeling, texturing, etc. in the next week. 3 Taiko drums, of different sizes, due the 14th. Will hopefully remember to upload progress shots as I work, if not I will have the finished thing posted around the time it is due for class.

Saturday, September 11, 2010

Game Modeling Projects: Mecha Improved

The same mech model, but with improved texturing, normal mapping, lighting, etc. 

Any critiques would be lovely.


Concept from   dangeruss 

Saturday, September 4, 2010

Game Modeling Projects: Character Head WIP2

More work on the head, this time in Zbrush. Definitely needs more work- the anatomy, in particular.


Any constructive criticism or helpful hints are welcome.