Had issues with marmoset not loading my materials properly, so had to render these in Maya to the best of my abilities.
And the last one is (obviously) a screencap of both models imported into Unreal, as was part of my project requirement.
And my Textures (normals would not upload). Old rusty safe took longer, due to the rust and scratches and overall beat up look. Futuristic safe took less time due to how sleek I wanted it to look. Yes, the blue junk is supposed to be lights, and I know I need a lot of work in that area- not entirely sure how to pull it off properly.
Concept art and references can be found here:
http://mtibbs-89.blogspot.com/2010/11/safe-wips-and-concepts.html
And my Textures (normals would not upload). Old rusty safe took longer, due to the rust and scratches and overall beat up look. Futuristic safe took less time due to how sleek I wanted it to look. Yes, the blue junk is supposed to be lights, and I know I need a lot of work in that area- not entirely sure how to pull it off properly.
Concept art and references can be found here:
http://mtibbs-89.blogspot.com/2010/11/safe-wips-and-concepts.html
and here:
http://mtibbs-89.blogspot.com/2010/11/next-project.html
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