Our current project in Game Modeling- a character head (and eventually body as well). This will be the second head I have ever modeled in Maya, low poly. I think I have improved since my first one, as the first had a rather lumpy forehead, due to many edge loops I really didn't need. The first one was also created via the Joan of Arc tutorial, this one was created via our teacher's method, which was similar, but better.
Played around with it in Zbrush, going to get a few screencaps of those to upload in a bit.