Used UDK for the environment, the foliage, stones, and ground textures belong to Unreal, I created the drums, banners, gate, stage, lanterns, and temple. Following are the objects- no Normal maps uploaded, as on the images they looked like nothing more than lavender squares- they are a bit faint, otherwise they were overpowering on the models.
Monday, December 13, 2010
Thursday, December 2, 2010
Layout Update and Gate WIP
I have yet to make the Normal maps, and still need to refine the textures a bit, but for now will move on to other textures, at least to get the basic layout of each texture knocked out. This will be a busy weekend.
Monday, November 22, 2010
Environment Layout
This is my rough layout for my final project.
The yellow will be my temple and my gate, the red will be my stage, on which the drums will be placed. The green cylinders are going to be my lanterns, I will probably add more of them later, or even just rearrange them. The gray is the ground and a fence or stone wall which will enclose everything. As it seems a bit bare to me at the moment, I will probably move things around and add some more stuff, then update when I am pleased with it, then actually get to work.
This would have been up sooner, but sadly my weekend was busier with other projects and tighter due dates than I had originally intended, thus I had to put this off a bit.. which is a worn excuse, so I really have to work on my time management skills.
EDIT:
Made a few minor changes. Added more lanterns and the blue poles you see will be banners.
EDIT:
Made a few minor changes. Added more lanterns and the blue poles you see will be banners.
Thursday, November 18, 2010
Final Project Style Sheet
Here's a style sheet for an environment I must design for my next project, based around the Taiko drums I modeled. I intend to get to work on modeling it Saturday (As tomorrow will be devoted to finishing a rigging assignment for another class, due Monday). This assignment is due December 14th.
Friday, November 12, 2010
Safe Renders and More
Had issues with marmoset not loading my materials properly, so had to render these in Maya to the best of my abilities.
And the last one is (obviously) a screencap of both models imported into Unreal, as was part of my project requirement.
And my Textures (normals would not upload). Old rusty safe took longer, due to the rust and scratches and overall beat up look. Futuristic safe took less time due to how sleek I wanted it to look. Yes, the blue junk is supposed to be lights, and I know I need a lot of work in that area- not entirely sure how to pull it off properly.
Concept art and references can be found here:
http://mtibbs-89.blogspot.com/2010/11/safe-wips-and-concepts.html
And my Textures (normals would not upload). Old rusty safe took longer, due to the rust and scratches and overall beat up look. Futuristic safe took less time due to how sleek I wanted it to look. Yes, the blue junk is supposed to be lights, and I know I need a lot of work in that area- not entirely sure how to pull it off properly.
Concept art and references can be found here:
http://mtibbs-89.blogspot.com/2010/11/safe-wips-and-concepts.html
and here:
http://mtibbs-89.blogspot.com/2010/11/next-project.html
Thursday, November 11, 2010
Wednesday, November 10, 2010
Next Project
Due Friday, 11:59 PM/Saturday, 12:00 AM
Have to model and texture two safes, one futuristic, the other old fashioned. Here is my style sheet for the old fashioed one, will upload concepts for the futuristic one later.
Have to model and texture two safes, one futuristic, the other old fashioned. Here is my style sheet for the old fashioed one, will upload concepts for the futuristic one later.
Friday, November 5, 2010
Friday, October 8, 2010
First Project of a New Quarter, for Background and Environments
This is what I will be working on modeling, texturing, etc. in the next week. 3 Taiko drums, of different sizes, due the 14th. Will hopefully remember to upload progress shots as I work, if not I will have the finished thing posted around the time it is due for class.
Saturday, September 11, 2010
Game Modeling Projects: Mecha Improved
The same mech model, but with improved texturing, normal mapping, lighting, etc.
Any critiques would be lovely.
Saturday, September 4, 2010
Game Modeling Projects: Character Head WIP2
More work on the head, this time in Zbrush. Definitely needs more work- the anatomy, in particular.
Any constructive criticism or helpful hints are welcome.
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